Arch Daily |
- How Do Architects and Industry Professionals Specify Materials and Products?
- Good Content vs Good Architecture: Where Does ‘Instagrammability’ Take Us?
- La Loma House / Alejandro D' Acosta
- Silo Erlenmatt Renovation / Harry Gugger Studio
- Santiago Hills Villa / Studio Saxe
- Restaurant Ya / C+ Architects
- Krushi Bhawan / Studio Lotus
- Daita Project / Ryuichi Sasaki + Sasaki Architecture
- ROOM 403 / KIRI Architects
- Villa F / Mohamed Amine Siana
- Manhattan Beach Public Library / HED
- Eleva Offices Renovation / ALMA de Arquitectos
- ED Apartment / Daher Jardim Arquitetura
- Villa K / Skyline Architekten
- Orientkaj and Nordhavn Metro Stations / Cobe + Arup
- The Story of How Medellin Turned Its Water Reservoirs into Public Parks
- Ashtree Road / Graeme Nicholls Architects
- From Backdrop to Spotlight: The Significance of Architecture in Video Game Design
How Do Architects and Industry Professionals Specify Materials and Products? Posted: 16 Jun 2020 09:00 PM PDT The choice of materials and products made by an architect during their design and specification process is key to defining how a project will look after its completion and over time, as it ages. Choosing materials that are not appropriate could result in projects with both aesthetic and functional issues. This is what makes the specification stage so essential in achieving expected results. During this phase, the professional in charge of specification becomes an essential part of the team and needs to have sufficient knowledge of the materials and products available in their region. But do all architecture offices have the same specification processes? Is the same importance given to this stage of the project as to the initial design phase? How close is the architect's relationship with the materials really? This posting includes an audio/video/photo media file: Download Now |
Good Content vs Good Architecture: Where Does ‘Instagrammability’ Take Us? Posted: 16 Jun 2020 08:30 PM PDT Social media is changing urban planning, facilitating the shift from a functional understanding of design to a formal and commercial one. Behind the friendly veneer of spaces conceived as sets for social media content, complex systems of surveillance are being tested and developed. The built environment turns into an attraction, populated not by citizens but rather by users who feel the need to self-document their lives. Public space disappears under the lack of agency and collective use, becoming a stage on which bodies move according to predefined rules and choreography. This posting includes an audio/video/photo media file: Download Now |
La Loma House / Alejandro D' Acosta Posted: 16 Jun 2020 08:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Silo Erlenmatt Renovation / Harry Gugger Studio Posted: 16 Jun 2020 07:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Santiago Hills Villa / Studio Saxe Posted: 16 Jun 2020 06:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Posted: 16 Jun 2020 05:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Posted: 16 Jun 2020 04:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Daita Project / Ryuichi Sasaki + Sasaki Architecture Posted: 16 Jun 2020 02:00 PM PDT This posting includes an audio/video/photo media file: Download Now |
Posted: 16 Jun 2020 01:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Posted: 16 Jun 2020 12:00 PM PDT
This posting includes an audio/video/photo media file: Download Now |
Manhattan Beach Public Library / HED Posted: 16 Jun 2020 10:00 AM PDT
This posting includes an audio/video/photo media file: Download Now |
Eleva Offices Renovation / ALMA de Arquitectos Posted: 16 Jun 2020 09:00 AM PDT
This posting includes an audio/video/photo media file: Download Now |
ED Apartment / Daher Jardim Arquitetura Posted: 16 Jun 2020 07:00 AM PDT
This posting includes an audio/video/photo media file: Download Now |
Posted: 16 Jun 2020 05:00 AM PDT
This posting includes an audio/video/photo media file: Download Now |
Orientkaj and Nordhavn Metro Stations / Cobe + Arup Posted: 16 Jun 2020 04:55 AM PDT
This posting includes an audio/video/photo media file: Download Now |
The Story of How Medellin Turned Its Water Reservoirs into Public Parks Posted: 16 Jun 2020 04:00 AM PDT While developing a master plan for Medellin's urban lighting system, EPM, Medellin's public utility company, analyzed the Colombian city's infrastructure and nocturnal lighting system by superimposing a map of the system over a map of the city. What they found was an urban landscape blotted by "islands" of darkness. Much to the surprise of the utilities company, the dark spots were actually 144 water tanks that were initially built on the city's outskirts; however, thanks to the progressive expansion of Medellin's city limits, the tanks now found themselves completely surrounded by the informal settlements of the Aburra Valley. Even worse, they had become focal points for violence and insecurity in neighborhoods devoid of public spaces and basic infrastructure. This posting includes an audio/video/photo media file: Download Now |
Ashtree Road / Graeme Nicholls Architects Posted: 16 Jun 2020 03:00 AM PDT
This posting includes an audio/video/photo media file: Download Now |
From Backdrop to Spotlight: The Significance of Architecture in Video Game Design Posted: 16 Jun 2020 12:35 AM PDT We've asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn't one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced. In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline. (WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy) This posting includes an audio/video/photo media file: Download Now |
You are subscribed to email updates from ArchDaily. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Nema komentara:
Objavi komentar