srijeda, 17. lipnja 2020.

Arch Daily

Arch Daily


How Do Architects and Industry Professionals Specify Materials and Products?

Posted: 16 Jun 2020 09:00 PM PDT

© Shutterstock © Shutterstock

The choice of materials and products made by an architect during their design and specification process is key to defining how a project will look after its completion and over time, as it ages. Choosing materials that are not appropriate could result in projects with both aesthetic and functional issues.

This is what makes the specification stage so essential in achieving expected results. During this phase, the professional in charge of specification becomes an essential part of the team and needs to have sufficient knowledge of the materials and products available in their region. But do all architecture offices have the same specification processes? Is the same importance given to this stage of the project as to the initial design phase? How close is the architect's relationship with the materials really?

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Good Content vs Good Architecture: Where Does ‘Instagrammability’ Take Us?

Posted: 16 Jun 2020 08:30 PM PDT

Alexis Christodoulou, out of office reply, 2017, 3D rendered artworks. Courtesy of the artist. Alexis Christodoulou, out of office reply, 2017, 3D rendered artworks. Courtesy of the artist.

Social media is changing urban planning, facilitating the shift from a functional understanding of design to a formal and commercial one. Behind the friendly veneer of spaces conceived as sets for social media content, complex systems of surveillance are being tested and developed. The built environment turns into an attraction, populated not by citizens but rather by users who feel the need to self-document their lives. Public space disappears under the lack of agency and collective use, becoming a stage on which bodies move according to predefined rules and choreography.

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La Loma House / Alejandro D' Acosta

Posted: 16 Jun 2020 08:00 PM PDT

© Marcos Betanzos © Marcos Betanzos

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Silo Erlenmatt Renovation / Harry Gugger Studio

Posted: 16 Jun 2020 07:00 PM PDT

© Lukas Schwabenbauer © Lukas Schwabenbauer
  • architects: Harry Gugger Studio
  • Location: Signalstrasse 37, 4058 Basel, Switzerland
  • Project Year: 2020
  • Photographs: Lukas Schwabenbauer
  • Photographs: Christian Kahl
  • Photographs: Courtesy of Harry Gugger Studio
  • Photographs: Marc Gilgen
  • Photographs: Leon Faust
  • Area: 2690.0 m2

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Santiago Hills Villa / Studio Saxe

Posted: 16 Jun 2020 06:00 PM PDT

© Andres Garcia Lachner © Andres Garcia Lachner
  • architects: Studio Saxe
  • Location: Santa Teresa Beach, Puntarenas Province, Costa Rica
  • Project Year: 2020
  • Photographs: Andres Garcia Lachner
  • Area: 400.0 m2

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Restaurant Ya / C+ Architects

Posted: 16 Jun 2020 05:00 PM PDT

© Xiaodong Xu © Xiaodong Xu
  • architects: C+ Architects
  • Location: No. 8 Dafangjia Hutong, East District, Beijing, China
  • Project Year: 2019
  • Photographs: Xiaodong Xu
  • Photographs: Courtesy of C+ Architects
  • Area: 250.0 m2

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Krushi Bhawan / Studio Lotus

Posted: 16 Jun 2020 04:00 PM PDT

© Andre Fanthome © Andre Fanthome
  • architects: Studio Lotus
  • Location: Gopabandhu Marg, Unit 4, Keshari Nagar, Bhubaneswar, Odisha 751001, India
  • Project Year: 2018
  • Photographs: Andre Fanthome
  • Photographs: Sergio Ghetti
  • Photographs: Courtesy of Studio Lotus
  • Area: 130000.0 ft2

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Daita Project / Ryuichi Sasaki + Sasaki Architecture

Posted: 16 Jun 2020 02:00 PM PDT

© Takumi Ota © Takumi Ota

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ROOM 403 / KIRI Architects

Posted: 16 Jun 2020 01:00 PM PDT

© Anna Nagai © Anna Nagai

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Villa F / Mohamed Amine Siana

Posted: 16 Jun 2020 12:00 PM PDT

© Fernando Guerra FG+SG © Fernando Guerra FG+SG
  • architects: Mohamed Amine Siana
  • Location: Casablanca, Morocco
  • Project Year: 2018
  • Photographs: Fernando Guerra FG+SG
  • Area: 450.0 m2

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Manhattan Beach Public Library / HED

Posted: 16 Jun 2020 10:00 AM PDT

© Eric Staudenmaier © Eric Staudenmaier
  • architects: HED
  • Location: Los Angeles, California, United States
  • Project Year: 2014
  • Photographs: Eric Staudenmaier
  • Area: 21000.0 ft2

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Eleva Offices Renovation / ALMA de Arquitectos

Posted: 16 Jun 2020 09:00 AM PDT

© César Béjar © César Béjar

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ED Apartment / Daher Jardim Arquitetura

Posted: 16 Jun 2020 07:00 AM PDT

© Larissa Sad © Larissa Sad

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Villa K / Skyline Architekten

Posted: 16 Jun 2020 05:00 AM PDT

© Daniel Hawelka © Daniel Hawelka

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Orientkaj and Nordhavn Metro Stations / Cobe + Arup

Posted: 16 Jun 2020 04:55 AM PDT

© Rasmus Hjortshøj - COAST © Rasmus Hjortshøj - COAST
  • architects: Arup
  • architects: Cobe
  • Location: Valkendorfsgade 3, 1151 København, Denmark
  • Project Year: 2020
  • Photographs: Rasmus Hjortshøj - COAST

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The Story of How Medellin Turned Its Water Reservoirs into Public Parks

Posted: 16 Jun 2020 04:00 AM PDT

UVA Los Sueños. Image Cortesía de EPM UVA Los Sueños. Image Cortesía de EPM

While developing a master plan for Medellin's urban lighting system, EPM, Medellin's public utility company, analyzed the Colombian city's infrastructure and nocturnal lighting system by superimposing a map of the system over a map of the city. What they found was an urban landscape blotted by "islands" of darkness.

Much to the surprise of the utilities company, the dark spots were actually 144 water tanks that were initially built on the city's outskirts; however, thanks to the progressive expansion of Medellin's city limits, the tanks now found themselves completely surrounded by the informal settlements of the Aburra Valley. Even worse, they had become focal points for violence and insecurity in neighborhoods devoid of public spaces and basic infrastructure. 

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Ashtree Road / Graeme Nicholls Architects

Posted: 16 Jun 2020 03:00 AM PDT

© Dapple Photogrpahy © Dapple Photogrpahy

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From Backdrop to Spotlight: The Significance of Architecture in Video Game Design

Posted: 16 Jun 2020 12:35 AM PDT

Screenshot of Assassin's Creed . Image © Newgamenetwork Screenshot of Assassin's Creed . Image © Newgamenetwork

We've asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn't one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.

In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline.

(WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy)

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