subota, 27. lipnja 2020.

Arch Daily

Arch Daily


Visualizations as an Architectural Storytelling Tool

Posted: 26 Jun 2020 09:00 PM PDT

Light Industrial Landscape Competition Entry. Image © Karen Lewis Light Industrial Landscape Competition Entry. Image © Karen Lewis

When we hear the term visualization, it's likely that we picture a flashy render full of lights, people, dazzling finishes, and a sense of energy about the place that we are viewing. Aside from rendering a three-dimensional space, architects also need to develop their skills in the representation of intangible ideas that help drive the narrative behind their arguments. Instead of creating one-off concepts that are presented in a traditionally linear sequence, designers need to craft a story, structure their designs like a thesis, and consider how our presentations have the power to reveal the priorities of a project.

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Tourist Center of Confucius’s Home Village / DUS Studio

Posted: 26 Jun 2020 07:00 PM PDT

© iNNS © iNNS
  • architects: DUS Studio
  • Location: Nishanshengjing, Qufu, Shandong, China
  • Project Year: 2019
  • Photographs: iNNS
  • Area: 5000.0 m2

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The House Within the Grid / LIJO RENY architects

Posted: 26 Jun 2020 04:00 PM PDT

Gif - House Gif - House

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Writers' Cottage 2 / JVA

Posted: 26 Jun 2020 02:00 PM PDT

© Jonas Adolfsen © Jonas Adolfsen
  • architects: JVA
  • Location: Oslo, Norway
  • Project Year: 2014
  • Photographs: Jonas Adolfsen
  • Area: 15.0 m2

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Victoria on the River / Edwards White Architects

Posted: 26 Jun 2020 01:00 PM PDT

© Simon Wilson © Simon Wilson

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Koohsar Villa / AsNow Design & Construct

Posted: 26 Jun 2020 12:00 PM PDT

© Ali Daghigh © Ali Daghigh

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CG House / Pedro Henrique Arquiteto

Posted: 26 Jun 2020 10:00 AM PDT

© Ivo Tavares Studio © Ivo Tavares Studio
  • architects: Pedro Henrique
  • Location: Rua Nuno Alvares Pereira, Arrifana, Santa Maria da Feira; Portugal
  • Project Year: 2010
  • Photographs: Ivo Tavares Studio
  • Area: 4520 ft2

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Villa Teruca, 2 Houses in Aravaca / EME157 estudio de arquitectura

Posted: 26 Jun 2020 09:00 AM PDT

© Belén Imaz © Belén Imaz

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Gernika Elkartegia Offices / G&C Arquitectos

Posted: 26 Jun 2020 07:00 AM PDT

© Josema Cutillas © Josema Cutillas

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MJ Duplex House / Jerbarquitecto

Posted: 26 Jun 2020 05:00 AM PDT

© Luis Barandiarán © Luis Barandiarán

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Carmen Würth Forum / David Chipperfield Architects

Posted: 26 Jun 2020 04:15 AM PDT

© Simon Menges © Simon Menges

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6 Movies That Use Architectural Visualizations to Tell Stories and Create Atmospheres

Posted: 26 Jun 2020 04:00 AM PDT

"Inception". Screenshot of the movie "Inception". Screenshot of the movie

Representation of the real world is, without any doubt, in the genesis of cinema, an art originated from photography, by creating a sequence to convey the impression of movement to the viewer. In fact, the earliest known film recording is from 1895, picturing the arrival of a train at Ciolat station in France, a trivial event in the daily life of 19th-century European cities.

However, even though tangible reality plays a big role in cinema, one cannot ignore that the fascination caused by this art comes, to a great extent, from its capacity to create imaginary worlds, to activate mental spaces, and to unleash emotions. In this sense, the real world may often provide insufficient fuel, inspiration, or background for the directors' and screenwriters' storytelling, so the art direction and scenic design teams are required to create other intangible realities that serve as a basis for the narrative.

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Apartment XVI / Studio Razavi architecture

Posted: 26 Jun 2020 03:00 AM PDT

© Simone Bossi © Simone Bossi

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A New Type of Entertainment: The Rise of Esports Arenas Around the Globe

Posted: 26 Jun 2020 12:35 AM PDT

Conceptual design for an esports arena. Image © HOK and SAP Conceptual design for an esports arena. Image © HOK and SAP

When Rashed Singaby, Principal at HOK, was contacted by a former client about how an existing stadium could be retrofitted to host esports events, he immediately knew this was an opportunity to create a blueprint for a type of space that has never existed before. Singaby and his team formulated a small research group to test and understand both the standards for each type of esports game and classify them into operational substructures. Since each game requires its own type of setup, it was important to ultimately conceptualize the design ideas and make recommendations for how existing spaces could be modified in order to best consume and be involved in the experience of esports activities.

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Casa Ballena Art Center / RIMA Design Group

Posted: 26 Jun 2020 12:00 AM PDT

© Rafael Gamo © Rafael Gamo

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KPF Receives City Council Approval for 601 West Pender Street in Vancouver, Canada

Posted: 25 Jun 2020 11:30 PM PDT

© LemonsBucket for KPF © LemonsBucket for KPF

The KPF-Designed 601 West Pender Street was granted approval by the Vancouver City Council. Located next to the city's historic Rogers Building, the project generates an urban oasis within the city, replacing a six-story parking structure in the Central Business District.

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Ricco Burger Restaurant / BLOCO Arquitetos

Posted: 25 Jun 2020 11:00 PM PDT

© Haruo Mikami © Haruo Mikami

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Iulia Cistelecan, from the London School of Architecture, Wins the 2020 RIBA Norman Foster Travelling Scholarship

Posted: 25 Jun 2020 10:30 PM PDT

Zaatari Refugee Camp. Image © Panayis Chrysovergis Zaatari Refugee Camp. Image © Panayis Chrysovergis

Now in its fourteenth year, the 2020 RIBA Norman Foster Travelling Scholarship has been awarded to Iulia Cistelecan, from the London School of Architecture, for her project "Life Between Shelters: Refugee camps of today becoming cities of tomorrow".

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